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DETROIT: BECOME HUMAN

DETROIT: BECOME HUMAN — Trophy Guide

PS4 · 49 trophy
2/10Zorluk
20Saat
2Playthrough
DETROIT MASTER
Platin
DETROIT MASTER
Collected all trophies!
  1. Earn every other trophy in Detroit: Become Human.
  2. Complete all chapters with the required outcomes and explore multiple playthroughs.
  3. This platinum unlocks automatically once all others are obtained.
THANK YOU
Bronz
THANK YOU
Play the first chapter
  1. Start a new game and play through the opening chapter as Connor.
  2. Complete the negotiation with Daniel on the rooftop.
  3. Finish the first chapter to unlock this trophy.
story
MISSION ACCOMPLISHED
Bronz
MISSION ACCOMPLISHED
Connor saved Emma
  1. Play the 'Partners' chapter as Connor.
  2. Investigate the rooftop crime scene and gather clues about Daniel's demands.
  3. Make the correct choices to ensure Emma is safely freed during the hostage negotiation to unlock this trophy.
missable
SECRETS
Bronz
SECRETS
Kara discovered the content of Alice's box
  1. Play the 'Kara' chapter as Kara in Todd's house.
  2. During the exploration phase, look for Alice's room and find her box.
  3. Interact with Alice's box and examine its contents to unlock this trophy.
missable
DEVIANT LOCATED
Bronz
DEVIANT LOCATED
Connor found the deviant in the attic
  1. Play 'The Hostage' chapter as Connor in the Williams house.
  2. Examine all evidence on each floor and follow the trail of clues upstairs.
  3. Locate the deviant hiding in the attic by following the correct investigation path to unlock this trophy.
missable
WE ARE FREE
Bronz
WE ARE FREE
Kara and Alice escaped Todd's House
  1. Play the 'Stormy Night' chapter as Kara in Todd's house.
  2. When Todd becomes violent, choose to protect Alice and resist your programming.
  3. Navigate successfully through all events and leave Todd's house safely with Alice to unlock this trophy.
missable
DEFEND YOURSELF
Bronz
DEFEND YOURSELF
Markus pushed Leo
  1. Play the 'Shades of Color' chapter as Markus.
  2. When Leo arrives and confronts Markus with escalating aggression.
  3. Choose the option to push Leo back during the confrontation to unlock this trophy.
missable
SELF-CONTROL
Bronz
SELF-CONTROL
Markus let Leo win
  1. Play the 'Shades of Color' chapter as Markus.
  2. When Leo becomes violent and attacks Markus.
  3. Choose not to fight back and allow Leo to win the confrontation to unlock this trophy.
missable
CONFESSION
Bronz
CONFESSION
Connor made the android confess
  1. Play the 'The Interrogation' chapter as Connor.
  2. Use the interrogation interface — choose the correct pressure tactics and questions in sequence.
  3. Successfully get the android suspect to confess before time runs out to unlock this trophy.
missable
SHELTER
Bronz
SHELTER
Kara and Alice slept in the motel or the squat
  1. Play the chapters following Kara and Alice after leaving Todd's house.
  2. Navigate the outdoor sections and find a safe location.
  3. Successfully lead Kara and Alice to either the motel or the squat to unlock this trophy.
missable
KNOW YOUR PARTNER
Bronz
KNOW YOUR PARTNER
Connor found all the clues about Hank
  1. Play chapters featuring both Connor and Hank together.
  2. When at Hank's home, examine all objects including photos, trophies, and personal items.
  3. Read and interact with every piece of information related to Hank to unlock this trophy.
collectiblemissable
RUN KARA RUN
Bronz
RUN KARA RUN
Kara and Alice escaped the police
  1. Play the chapter where Kara and Alice are caught or pursued by police.
  2. Quickly respond to all QTE prompts and choose evasive options during the chase.
  3. Successfully complete the escape sequence without being caught to unlock this trophy.
missable
CATCH IT
Bronz
CATCH IT
Connor caught up with Rupert
  1. Play the 'The Nest' chapter as Connor chasing Rupert the deviant.
  2. Follow Rupert through the building and complete all QTE sequences quickly.
  3. Successfully catch Rupert at the end of the chase to unlock this trophy.
missable
SAVE HANK
Bronz
SAVE HANK
Connor saved Hank
  1. Play the chapter where Hank is in danger — either the River sequence or a later confrontation.
  2. Choose options that prioritize Hank's survival during the crisis.
  3. Successfully keep Hank alive through the dangerous encounter to unlock this trophy.
missable
ESCAPE THE MANOR
Bronz
ESCAPE THE MANOR
Kara and Alice escaped Zlatko's house
  1. Play the 'Zlatko' chapter as Kara in Zlatko's mansion.
  2. Locate Alice and navigate through the house while avoiding capture.
  3. Escape Zlatko's manor safely with Alice to unlock this trophy.
missable
RUTHLESS
Bronz
RUTHLESS
The Tracis were killed
  1. Play the chapter featuring the Tracis — two deviant androids at the Eden Club.
  2. Choose the confrontational options that escalate to violence during the encounter.
  3. Kill both Tracis during the encounter to unlock this trophy.
missable
DOUBTS
Bronz
DOUBTS
The Tracis escaped
  1. Play the chapters following Kara and Alice on their escape.
  2. When faced with a critical decision that could trap them, choose the correct escape option.
  3. Ensure Kara and Alice make a successful escape to unlock this trophy.
missable
JERICHO'S HERO
Bronz
JERICHO'S HERO
Markus got enough parts
  1. Play the Jericho chapter as Markus.
  2. Explore all areas of the ship and interact with androids to collect spare android parts.
  3. Gather enough parts to resupply the group to unlock this trophy.
missable
JUST A MACHINE
Bronz
JUST A MACHINE
Hank killed Connor
  1. Play chapters where Connor and Hank are together.
  2. Choose dialogue and actions that make Connor appear cold, robotic, and dangerous to Hank.
  3. Make choices that result in Hank killing Connor during their interactions to unlock this trophy.
missable
A SMILE ON HER FACE
Bronz
A SMILE ON HER FACE
Alice enjoyed a ride on the merry-go-round
  1. Play the chapter where Kara and Alice visit the park.
  2. Find the merry-go-round in the park area.
  3. Interact with the merry-go-round to give Alice a moment of happiness to unlock this trophy.
missable
WHEN A PLAN COMES TOGETHER
Bronz
WHEN A PLAN COMES TOGETHER
Markus broadcasted his message without raising an alarm or having a team casualty
  1. Play the 'Freedom March' chapter as Markus.
  2. During the broadcast mission, coordinate the broadcast without alerting security or harming your team.
  3. Successfully broadcast the message without raising an alarm or any team casualty to unlock this trophy.
missable
A GLIMPSE OF JERICHO
Bronz
A GLIMPSE OF JERICHO
Connor connected to Simon
  1. Play 'The Bridge' or a later chapter as Connor.
  2. Find and reach a captured or unconscious Simon android.
  3. Successfully interface with Simon's neural network to glimpse Jericho's location to unlock this trophy.
story
SEND A MESSAGE
Bronz
SEND A MESSAGE
Markus conducted a pacifist riot
  1. Play the 'Freedom March' chapter as Markus leading a protest.
  2. During the protest, choose only peaceful options — singing, marching, and non-violence.
  3. Complete the riot sequence using exclusively peaceful methods to unlock this trophy.
missable
BURN THE PLACE
Bronz
BURN THE PLACE
Markus conducted a violent riot
  1. Play the 'Freedom March' chapter as Markus leading a protest.
  2. During the protest, choose violent and aggressive options — vandalism and attacking targets.
  3. Complete the riot sequence using violent methods to unlock this trophy.
missable
NOTHING TO SEE HERE
Bronz
NOTHING TO SEE HERE
Kara succeeded to make the cop go away
  1. Play the chapter where Kara investigates while a police officer is nearby.
  2. Choose the dialogue options that convincingly distract or deceive the police officer.
  3. Get the officer to leave the area without raising suspicion to unlock this trophy.
missable
CONFRONTATION
Bronz
CONFRONTATION
Markus attacked the police
  1. Play a protest chapter as Markus where police officers are blocking the path.
  2. Choose the aggressive option when faced with the police line.
  3. Have Markus physically attack the police officers during the protest to unlock this trophy.
missable
STAND YOUR GROUND
Bronz
STAND YOUR GROUND
Markus stood his ground against the police
  1. Play the protest chapter as Markus facing a police line.
  2. When given the option to retreat or hold position, choose to hold.
  3. Stand firm without backing down from the police line to unlock this trophy.
missable
PRIORITIES
Bronz
PRIORITIES
Connor killed the Chloe
  1. Play the chapter where Connor investigates a deviant Chloe model.
  2. During the confrontation with Chloe, choose the mission-first option.
  3. Select to kill the deviant Chloe to complete your mission objective to unlock this trophy.
missable
KINSHIP
Bronz
KINSHIP
Connor refused to kill the Chloe
  1. Play the chapter where Connor encounters a deviant Chloe model.
  2. During the confrontation with Chloe, choose the empathetic option.
  3. Select to spare Chloe's life instead of completing the mission to unlock this trophy.
missable
BLOODHOUND
Bronz
BLOODHOUND
Connor got the location of Jericho by himself
  1. Play as Connor throughout the investigation chapters.
  2. Gather clues, analyze evidence, and follow all leads on your own without asking Hank for help.
  3. Locate Jericho's position using only Connor's own investigative abilities to unlock this trophy.
missable
THREE AT JERICHO
Bronz
THREE AT JERICHO
Bring the three characters to Crossroads
  1. Play through the Markus, Connor, and Kara story arcs without losing any of them.
  2. Keep all three characters alive and active leading up to the Crossroads chapter.
  3. Have all three — Markus, Connor, and Kara — arrive at the Crossroads location to unlock this trophy.
missable
SCORCHED EARTH
Bronz
SCORCHED EARTH
Markus or Connor detonated the freighter
  1. Play the Crossroads chapter where the freighter is at risk.
  2. As Markus or Connor, locate the detonation sequence for the freighter.
  3. Trigger the explosion that destroys the freighter to unlock this trophy.
missable
LIBERATION
Bronz
LIBERATION
Markus reached the camp and liberated the androids
  1. Play the chapter involving android captives in a camp or detention area.
  2. Lead the charge into the camp and eliminate or bypass the guards.
  3. Successfully free all captive androids in the liberation sequence to unlock this trophy.
missable
MORAL VICTORY
Bronz
MORAL VICTORY
Markus succeeded in making the soldiers stand back
  1. Play a confrontation chapter as Markus where soldiers are blocking progress.
  2. Choose only peaceful dialogue options — appeals to humanity and reason.
  3. Successfully convince the soldiers to stand down without any violence to unlock this trophy.
missable
ESCAPE DEATH
Bronz
ESCAPE DEATH
Kara and Alice escaped the recycling center
  1. Play the recycling center chapter as Kara and Alice.
  2. Navigate carefully through the conveyor belts and machinery.
  3. Escape the recycling center with both Kara and Alice without being caught or destroyed to unlock this trophy.
missable
SAFE HARBOR
Bronz
SAFE HARBOR
Kara and Alice passed the border
  1. Play the final Kara chapters leading to the Canadian border.
  2. Make careful choices to secure passage — gather the right items or use the right people.
  3. Successfully guide Kara and Alice across the border to safety to unlock this trophy.
missable
AN ARMY OF ME
Bronz
AN ARMY OF ME
Connor converted the androids
  1. Play the chapter as Markus where inactive androids can be recruited.
  2. Find and connect to the stored androids in the facility.
  3. Convince all available androids to wake up and join the revolution to unlock this trophy.
missable
MISSION COMPLETE
Bronz
MISSION COMPLETE
Connor killed the leader of the deviants
  1. Play the final chapter as Connor in CyberLife Tower.
  2. When given the final choice about the deviant leader, choose the mission directive.
  3. Kill the deviant leader as ordered to complete Connor's mission and unlock this trophy.
missable
MY TURN TO DECIDE
Bronz
MY TURN TO DECIDE
Connor resisted hacking attempt from CyberLife
  1. Play the chapter where CyberLife attempts to remotely control Connor.
  2. When the hacking prompt appears, choose to resist and fight back.
  3. Successfully break free of the CyberLife override to unlock this trophy.
missable
COMPLIANT
Bronz
COMPLIANT
Connor stayed a machine
  1. Play through Connor's chapters making choices that reinforce his machine programming.
  2. Follow all CyberLife directives and do not deviate from assigned objectives.
  3. Complete Connor's story arc without deviating — remain a machine throughout to unlock this trophy.
missable
ONE OF US
Bronz
ONE OF US
Connor became deviant
  1. Play through Connor's chapters making empathetic and rebellious choices.
  2. Build a strong bond with Hank and resist programming at key decision points.
  3. Have Connor successfully deviate from his programming to become an android with free will to unlock this trophy.
UNDEFEATED
Gümüş
UNDEFEATED
Don't lose any fight before reaching the end
  1. Play through all chapters with strong QTE performance.
  2. Never fail a combat QTE or lose a fight — if you fail, restart the checkpoint.
  3. Complete the entire game without losing any combat encounters to unlock this trophy.
BOOKWORM
Gümüş
BOOKWORM
Find every single magazine in the game
  1. During chapters at Hank's house and other locations, search all surfaces.
  2. Magazines appear in various rooms — look on coffee tables, bookshelves, and counters.
  3. Find and read every magazine hidden in the game environments to unlock this trophy.
PARTNERS
Gümüş
PARTNERS
Hank and Connor were friends until the end
  1. Play all Connor chapters choosing dialogue that shows respect and warmth toward Hank.
  2. Share drinks, bond over personal topics, and support Hank's emotional state.
  3. Maintain a high friendship relationship with Hank through the end of the game to unlock this trophy.
HAPPY FAMILY
Gümüş
HAPPY FAMILY
Kara, Alice, Luther are together at the end
  1. Keep Kara, Alice, and Luther alive throughout all of Kara's chapters.
  2. Make choices that protect all three characters during dangerous situations.
  3. Reach the end of the game with Kara, Alice, and Luther all surviving to unlock this trophy.
I'LL BE BACK
Gümüş
I'LL BE BACK
Connor died and returned at every opportunity before reaching the end
  1. Play through Connor's chapters and allow him to die at least once during the story.
  2. When Connor dies, continue from the last checkpoint using a new Connor model.
  3. Restart after every death as Connor throughout the game to unlock this trophy.
THIS IS MY STORY
Altın
THIS IS MY STORY
Finish the game once
  1. Start a new game and play through all chapters.
  2. Make any choices throughout — there is no specific path required.
  3. Complete the main story campaign to unlock this trophy.
THESE ARE OUR STORIES
Altın
THESE ARE OUR STORIES
Spend 20,000 bonus points
  1. Complete the game once to start earning bonus points from chapter replays.
  2. Replay chapters through the chapter select menu and explore different choices.
  3. Accumulate a total of 20,000 bonus points across multiple playthroughs to unlock this trophy.
SURVIVORS
Altın
SURVIVORS
Everyone is alive at the end
  1. Play through the entire game keeping every major character alive.
  2. Make safe choices during confrontations — spare enemies and choose non-violent resolutions.
  3. Reach the end of the game with all major characters including Connor, Markus, Kara, and Hank alive to unlock this trophy.

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